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Old Nov 06, 2006, 07:56 PM // 19:56   #21
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Quote:
Originally Posted by Not A Fifty Five
well prot spirit is pretty massively overpowered. It's not just 55s, its the duration bit. 24 seconds, 32 with blessed aura! It smakes sense in a) nerfing 55s, and b) balancing the skill.
Yes, because every Monk runs around with maximum Protection Prayers and high Divine Favor just so that they can spam and maintain Protective Spirit on the team.

Here's an idea! Let's nerf Life Bond, Life Sheath, Mark of Protection, and Life Barrier too, because damage mitigation is horribly overpowered. We must stop those dirty protection Monks from protecting their team.
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Old Nov 06, 2006, 08:05 PM // 20:05   #22
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Quote:
Originally Posted by Faer
Yes, because every Monk runs around with maximum Protection Prayers and high Divine Favor just so that they can spam and maintain Protective Spirit on the team.

Here's an idea! Let's nerf Life Bond, Life Sheath, Mark of Protection, and Life Barrier too, because damage mitigation is horribly overpowered. We must stop those dirty protection Monks from protecting their team.
Life Sheath ends after a certain dmg limit, MoP lasts 10 sec & disables some of your skills, and L Bond/Barrier are unkeep skills, which strain the upkeeper(?). Current spirit bond: quick spike protection, short duration and dmg cap. And then we have prot spirit, long term spike protection and no dmg cap.
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Old Nov 06, 2006, 08:16 PM // 20:16   #23
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Prot Spirit: does not reduce large amount of small damage, not as spammable as spirit bond, reduce by percentage only and does not reduce as much as Life Barrier/Lifebond, 10 energy means that it cannot be maintained like life barrier/lifebond....
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Old Nov 06, 2006, 08:34 PM // 20:34   #24
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Quote:
Originally Posted by Phoenix Ex
Prot Spirit: does not reduce large amount of small damage, not as spammable as spirit bond, reduce by percentage only and does not reduce as much as Life Barrier/Lifebond, 10 energy means that it cannot be maintained like life barrier/lifebond....
Spirit bond "does not reduce large amount of small damage" either.
Prot spirit has only +3 more sec to cd, close enough to being spammable.
Those with less max health (due to dp or whatever) gain a greater effect from prot spirit.
The law of averages makes L bond/barrier superior for dmg reduction, but no way in hell is it going to catch a spike (assuming enchant removal then spiked).
Prot spirit costs as much as L bond/barrier (10/15 respectively, as well a -1).
L bond/barrier is meant to reduce dmg over a long period of time.

However, prot spirit lasts 2-3x longer than spirit bond, while having the same intended effect.
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Old Nov 06, 2006, 08:34 PM // 20:34   #25
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Quote:
Originally Posted by Praetor
And then we have prot spirit, long term spike protection and no dmg cap.
And then we have Drain Enchantment, Gaze of Contempt, Shatter Enchantment, Rend Enchantments, Inspired Enchantment, Expunge Enchantments, Corrupt Enchantment, Shattering Assault, Shadow Shroud...

The list is longer than I care to list, but I think the point is made. Why would this spell need nerfed when there are so very many obvious, and common, counters?
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Old Nov 06, 2006, 11:13 PM // 23:13   #26
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It's pointless to mention enchant strips since nearly ALL prot spells are countered by enchant stripping. So, your point is not made.
Prot spirit lasts far longer than it really needs to, and no good spike team would target a protted up target unless it could be stripped just before the spike. Assuming the dmg is high, spirit bond is like 100% dmg negated for 8-12sec or 10 hits, while prot spirit is 90% dmg negated for 20-30sec without a hit cap. They cost the same energy, take the same time to cast, very close in cd. Explain how this is balanced?
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Old Nov 07, 2006, 02:44 AM // 02:44   #27
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Quote:
Originally Posted by Praetor
It's pointless to mention enchant strips since nearly ALL prot spells are countered by enchant stripping. So, your point is not made.
Prot spirit lasts far longer than it really needs to, and no good spike team would target a protted up target unless it could be stripped just before the spike. Assuming the dmg is high, spirit bond is like 100% dmg negated for 8-12sec or 10 hits, while prot spirit is 90% dmg negated for 20-30sec without a hit cap. They cost the same energy, take the same time to cast, very close in cd. Explain how this is balanced?
I don't think Prot Spirit is unballanced. I mean, its only 10% of your life. The only way to get a huge use out of it is to have like, small health. And then, you are vulnerable to Life Steal.

I use Prot Spirit on myself a lot (~530 health) and I only see the same numbers pop up (which to me means its my max scince it resembles my life meter divided by 10) when I'm fighting a boss or doing an elite mission.

To me, Prot Spirit is a great skill. The duration really makes no difference to me scince I don't take 60+ damage all the time.
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Old Nov 07, 2006, 03:09 AM // 03:09   #28
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Quote:
Originally Posted by Praetor
So, your point is not made.
My point was that Protection Prayers spells are easily countered with any number of skills and/or spells. Unless you disagree with that fact, then the point was made.
Quote:
Originally Posted by Praetor
Explain how this is balanced?
Spirit Bond heals; Protective Spirit doesn't. Spirit Bond will make ten hits worthless, assuming they are high-damage and the target is under Protective Spirit as well; Protective Spirit will make ten or more hits weaker, yet still dangerous, and the damage must be repaired before too much damage is done. Honestly, you should be attacking Spirit Bond for making Protective Spirit overpowered, or Protective Spirit for making Spirit Bond overpowered, but not Protective Spirit for being overpowered in and of itself. Even under Protective Spirit, a player can, and often does, die. It's not overpowered. The ability to reduce damage is there so that we have time to repair it before the target is decimated.

The original poster just wants it nerfed because of 55 Monks (and other Protective Spirit reliant farming builds), which is completely pointless, as 55 Monks are no longer the most efficient farmers. If somebody wants to nerf farming now, they may was well nerf Mending, to stop all of those Axe-swinging Wammos.
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Old Nov 07, 2006, 03:09 AM // 03:09   #29
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Shatter Enchantment = PSSSH!
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Old Nov 07, 2006, 04:16 AM // 04:16   #30
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Ever fought Shiro? Prot Spirit is a godsend...

/notsigned.
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